Ryse: Son of Rome PC Update Now Live - Improves Multi-GPU Scaling and GPU Performance on NVIDIA Cards
Ryse: Son of Rome, an action-packed 3rd-person video game that ranks among Xbox One launch titles and some of the about impressive adjacent-gen games of this year, was launched on PC earlier this month with actress perks and support for the glorious 4K resolution. Recently, Crytek, the developer of the game, released a new patch, termed as "nearly awaited," for PC version of Ryse: Son of Rome. The patch comes packed with many important features such equally SLI/Crossfire optimization, graphical and performance improvements for NVIDIA graphic cards and more than. The complete details are shared in the changelog below.
Ryse: Son of Rome PC Patch Released - Fixes Issues for Resolutions Higher than 1080p and Improves GPU Performance
Ryse: Son of Rome is out on PC with total 4K resolution back up and many gamers are already enjoying information technology. Nonetheless, some early on reports show that the players were facing several issues with the game while optimizing its settings and running it at resolutions higher than 1080p. To fix these issues and ameliorate the overall quality of the game, Crytek has recently released a new patch that brings several important fixes and improvements. The patch improves GPU performance for NVIDIA cards, especially for GTX 970 and GTX 980, and fixes graphical issues and depression frame rate bugs.
The new patch volition be downloaded automatically from your Steam client side by side time you lot launch it, below is the complete changelog for this latest patch.
Ryse: Son of Rome – PC Update Changelog:
- SLI/Crossfire optimization & quality improvements
- Improved GPU operation on NVIDIA cards, especially for GTX980/970 versions
- Fixed potential crash when running the game in resolutions higher than 1080p
- Fixed graphical corruption on nVidia when running in resolutions higher than 1080p
- Fixed a bug that occurred on depression framerate which prevented the door to open up in Pax Romana
- Fixed a bug that allowed Legendary difficulty to be selected with mouse even though it is not unlocked
- Fabricated CVar accessible to disable/enable strength feedback on the game controller: i_forcefeedback 0/1
- Made CVar accessible to disable/enable wink (due east.g. the ingame HUD for taking beauty screenshots): gfx_draw 0/one
- Made CVar accessible to arrange epitome sharpening: r_PostAASharpening 0…2 (values range from 0 to 2, default is 0.ii)
- Added support for high resolution timer fashion to overcome FPS limits on some systems. Activate via "sys_highrestimer = i" (without quotes) in system.cfg
Source: https://wccftech.com/ryse-son-rome-pc-update-multigpu-scaling-nvidia-cards/
Posted by: matthewsbuls2001.blogspot.com

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